Gatemobs

Location Mob Extra
Abanasinian plains water buff
Alphens Rez High Level Gate Only
Alhanost grouchy villager
Bandit Area dwarven cook
Bazin hungry mutt, nomad child
Bloten ogre citizen
Blood Sea crayfish
burning ship teldin
Caergoth rocino password is perseverance and honor
Daemon’s Ground, Graveyard large bug Very often you will need to target 3,4, or 5.large bug
Daerforge thorbardin slug , tiny spider* *Take Elevator to first floor, go west 1 south about 10 rooms.
Dak Roth minotaur outpost guard
Darken Wood abanasinian gryphon
Dark Woods oron Head East watch out for Druidess Ragnell she is agro good or evil.
Dekarian * No Gate Mob You can gate to blood sea in lower left find the room with the rope and ship and type get rope.
Dun Ringhill militiaman
Dwarven Mines gorlig, baby fire Some death traps, make sure to have a recall item.
Eastern Warrens disgusting rat
Estwilde gomja, yellow lab, Xylia
Foghaven foghaven, youngblood
Freeport red lizard It’s south and a few west, look for an (Up)
Garnet travel bard, garnet capt
Goblin Cavern * Note Gate Mob south out of neraka first north after going west
Gryphon Veil teeth
Haven tiny kitten
High Clerist Tower pocket gopher
Hillhome hillhome
Hopeful Vale plains gopher* *Head South by South East
Holy Grove hierophant
Hybardin tiny spider
Ice Cavern ice wall
Icewall kassr, ice beetle
Istar (Ruins) blood imp*, Flecten *Please have something that lets you breathe underwater on.
Itzan Nul plains gopher* * No direct gate mob, Head South and take the west route around the mountains and to the west and north.
Jelek jelek
Kalaman woodsman, stray dog, ranger
Klarbardin black bat note: need to be able to see hidden
Kurmost kurmost
Kendermore guard kender
Lacynos lacynos
Lantern local shopper, lantern may have to target 2-6.lantern
Lemish lemish may have to target 2.lemish
Meitol wealthy minotaur
Mercenary Camp hobgob conscript
Misty Swamp trapper
Mudhole large cent
Neraka pedestrian
Nordmaar thaknos
Nissia Grotto Claudisa Viable Exists are all underwater, however gate mob is not.
ogre village lone knight east 4
Palanthas aristocrat, sanitation
Pax Tharkas Kith-Kanan, aghar cook sometimes 2.aghar cook
Pirate Lords hawkman
Plains of Mithas grazing goat
Qualinost page, elven teen, cleaning initiate
Qualimori Ergothian Warbler
Quag Meth Kith-Kanan*, Mountain Goat** Head North and West, **Mountain Goat Is no longer a reliable gatemob.
Que-Shu gazelle, large bison* *Zone is no trans you have to agree to fight the champ to get the cape to be let into zone.
Sanction black robe female, sanction
Sanguine Manor dwar sheriff
Skullcap hillhome* *Go to hillhome and exit the east gate.
Slave Caravan caravan lookout
Solace boar, brow rabbit, page
Solanthus solanthus
Solamnic Outpost No gate mob North of of warden swamp, once you exit the swamp it is the first left fork and the door to the north.
Southgate plains gopher Usually ne or nw depending on where the gophers move.
Stone Rose playing child, visiting sightseer
Tantallon large rock toad, lone knight Few north then west to be at eastern gate
Tarsis constable, tarsis, human slave
Temple of Undead hobgoblin leader, luna *Caution Agros
Telvan Telvan
Thorbardin plains gopher Usually ne or nw depending on where the gophers move. Have to walk north through southgate.
Thelgaard thelgaard may have to target 2.thelgaard
Trigol betai, lehv, saroth
Tower of Palanthas illtara, xaetran, emeril
Tower of Tran plains gopher* *No direct gate mob, Head South and take the west route around the mountains and to the south.
Urione lobster Need passdoor.
Village of Khol centaur townsman
Village of Que-Kiri barbarian guard
Village of Que-Teh crying baby
Vingaard (City) solamnic nobleman, artisan, dwarven adventurer
Vingaard Mountains gate Vingaard From the West Gate of Vingaard, 13 west 2 north, very dangerous zone
Warden Swamp black raven, black crow You could also gate solanthus and go out the east exit.
Western Warrens med beetle
Willik barbarian refugee
Xak Khalan chickadee east then say enter after that either 3 south or 2 north , might need passdoor
Xak Tsaroth kapak guard lieutenant

myalgic

From Pal Pit
Foghaven: 3s 5e 5n 5w 15n w 9n
Freeport: 3s 5e 5n 5w 15n 3e n 2w 2n e s 2e s u
Knight’s High Road Nursery: 16s 12e 5s e 6s 6e
HCT: 16s 12e 5s e 10s w 2s e 10s 2e s (open south/) s w 2s e
Village of Ash: 3s 20e 3n e n e

———–

From Qualinost Portal

Ahlanost: 4w 4s 2w s w 10s e 6s 2w 5s 5w 6n 5w 2s 4w 2n 4w
Gateway: 4e 4s 2e s e 11s w 5s 2e 5s 5e 2n 3e n e n 6e 10n e 5n e n w 5n w n e 5n 5e 2n
Goblin Stronghold: 4e 4s 2e s e 11s w 5s 2e 5s 5e 2n 3e n e n 6e 7s w 2s w 3s 5w 2s u
Mercenary Camp: 4e 4s 2e s e 11s w 5s 2e 5s 5e 2n 3e n e n 6e 3n

From Caergoth Portal

From Solanthus Portal

Dun Rung Hill (Also – Southern Darkwoods): 3e s 6e 2s e 2n 4e s e 2s 4e
HCT South Gate: 15n 4w 3n (open north/)
HCT Disk: 15n 4w 3n (open north/) 7n e 4u (open north/open south) 3n 5w 4s (open south/open south) s (close north/open south) (open east/open east) e (open east/open east) e (open east/open east) e (open east/open east) e (open east/open east) e (open east/open east) e (open east/open east) e (open east/open east) e (open east/open east) e (open east/open east) e (open east/open east) e (open east/open east) e (open east/open east) e (open east/open east) e (open east/open east) 4e 2n
Solamnic Campground: 9n 3e 4n e n 9e n 2e 2s
Solamnic Outpost: 3e s 6e 2s e 2n 4e n 5e 2n w n
Thelgaard: 9n 2w 2n 3w s 2w s 4w 4s
Vingaard: 15n 2e 8n 3e 2n
(Reverse Directions – Vingaard to Solanthus): 2s 3w 8s 2w 15s
Warden Swamp: 3e s 6e 2s e 2n 4e n 5e s

From Kurmost Portal

Urione: 4n 9e 2s e s 2d 6s 2u s 2w s

From Kalaman Portal

Camp East of Kalaman: 19e 5n 2e 2s 2e s
(Reverse Directions – Camp to Portal): n 2w 2n 2w 5s 19w
The Dekarian: 4n 11e 3n 3e (give 50 gold cap) w 3s (take rope)
Small Farming Village in Estewilde: 19e 5n 2e 2s 4e 3s 4e 4s 2e

———–

From Hillhome Portal

From Garnet Portal

From Solace Portal
Haven: 3d 7w 6s 7w u 3w 2n 3w 4s e 6s 5w 5s 4w 3s w
Que-Kiri: 3d 11e s 2e s 3e n
Que-Shu: 3d 11e s 2e s 6e n 4e s 3e n 3e s 4e
Que-Tah: 3d 11e s 2e s 6e n 4e s 3e 2s 2e 4s 4e 4s e s e s e s 2e s 2e s
Dwarven Village South of Solace: 3d 2s e 14s e 2s 3w
Wild Forest South of Solace: 3d e 16s e 3s e 6s w 2s w 3s 4w s 4w 4s 3w 11s w s 6w s 3w 2s
Xak Khalan: 3d 11e 2s 2e s 6e n 4e s 3e n 3e s 12e n 2e s 6e 3n e 4n e 6n e 3n 7e n 5e s e
Tantallon: 3d 11e s 2e s 6e n 4e s 3e n 3e s 13e n 2e s 6e 3n e 5n e 6n

From Stone Rose Portal

From Thorbardin Portal

Itzan Nul: (open south) 4s (open south) s (open south) 5s w 2s w 2s w s w 7s 3w s 6w 3n 2w
Pax Tharkas (also good for Quag Meth): (open south/open north) 4s (open south/open north) s (open south/open north) s 8e n 2w 5n w 2n w 3n w 3n 2w n 2w 14n
Valley of the Thanes: 6n w 5n 2w n w 6n w n e 9n

From Tarsis Portal

——-

From Bloten Portal

From Lemish Portal

From Lacynos Portal

Alphens: (open east) 3e n 2e n 4e 3s 8e 2n 4e 8s 3e 4s
Dak Roth: 3s e 4s w s 4e 21s 6w 2n 5w

From Neraka Portal

Daemon’s Ground: n 2e 8n (open north/) 5n w 2n w 2n 2w 3n 2w 8n 2w 4n 2e 3n (open north/)
Marsh: n 2e 8n (open north/) 5n 2e 3s
Gryphon Veil: n 2e 8n (open north/) 5n 2e 3s 3s 3e s 2w 5s 2d w s d n w s d e u e s 2e
Kendermore: n 2e 8n (open north) 5n w 2n w 2n 2w 3n 2w 8n e 2n e n e n 2e n e
Nordmaar: n 2e 8n (open north) 5n w 2n w 2n 2w 3n 2w 8n e 2n e n e n 2e n e 5n e 10n 4e 11n 4w n
Trigol: n 2e 3n 3e 7s 4w 2s (open south/) 3s w 5s 2w s w s 2w 2s w s w 2s 3w s w s 2w s 3w 3n e n
Undead Temple: n 2e 8n (open north/open south) 4n 2w 2s d
Zhakar Fortress: n 2e 7n 6w 7s 5w 6s 2e 2s 2e 7s e 5s 3e

From Sanction Portal

Sanction Arena: 3s 5e (open south) 5s (open south) 3s (open south) 7s (open west)
Sanction North Temple: 7e n 2e 7n 5e 2n (open east/)
Shadow People Temple: 12n 2w 2n (open down/)

——–

Various

From Three Moons Center – Qualimori Tent Maze: 3e 7n e 8n 2e n (give 10 gold cap/give 10 gold cap) 3n w 5n e 2n
Path through the Tent Maze from Qualimori Speedwalk: 2n e n w 2n

——–

Clan Specific

Conclave
Qualinost (from Conclave Pit): 2s (open south) s (open south) s 10e n 5e 2s 6e 4n 4e 2n 5e 6s
Qualinost 3 Moons Portal (from Conclave Pit: 2s (open south) s (open south) s 10e n 5e 2s 6e 4n 4e 2n 5e 6s
9e 2n e n 3e 23n

Dragonarmy

Dragonarmy Clan Pit to 3 Moons: 6s 2e 2s 6e 7s

Solamnic

Solamnic Clan Pit to 3 Moons: 13n 3w 3n (enter portal/enter portal)

Character Creation Guide

Character Creation Guide

Races still to be added:

Kagonesti Elf 3 Wild elves, good warriors and thieves
Dargonesti Elf 4 Sea elves, similar to Silvanesti
Dimernesti Elf 4 Sea elves, similar to Qualinesti
Daegar (Dark Dwarf) 5 Excellent Thieves, decent Rangers.
Klar (Wild Dwarf) 5 Excellent Fighters, decent Rangers.

——————-

Character Creation Guide

A lot of this information was compiled and adapated from previous work by Dindom and Kaelay.

The stats listed below are the max trainable stats. Depending on class, those stats can get a plus three bump (ie: An Aghar’s Max Strength is 18, and Aghar warrior’s max strength is 21). These maxes only take into account how high you can train the stat using trains. Beyond that, you can raise this stat by another 4 by wearing eq or having spells cast on your (again, as an example, an Aghar Warrior can train his or her strength to 21 but with Giant Strength can max out at 25). The highest any stat can go (trainable, eq, or otherwise) is 25.

You’ll find information on the skills and spells available for each class here.

You’ll find information on relveant roleplay information (clans available, )

Human

Classes: Any class

No Resistances or Vulnerabilities

Max Stats

Strength: 18
Intelligence: 18
Wisdom: 18
Dexterity: 18
Constitution 18

*******************

Half-Elf

Classes: Any class

Resistances

Mental 5%

Vulnerabilities

Negative -5%

Strength: 18
Intelligence: 18
Wisdom: 18
Dexterity: 18
Constitution: 18

*******************

Minotaur

Can wield two-handed weapons in one hand.

Resistances

Cold 5%
Poison 5%
Disease 5%
Drowning 5%

Vulnerabilities

Acid -15%

Max Stats

Strength: 20
Intelligence: 16
Wisdom: 16
Dexterity: 17
Constitution: 20

Skills: Enhanced Damage

*******************

Ogre

Can wield two-handed weapons in one hand.

Resistances

Bash 5%
Cold 5%
Acid 10%
Negative 5%
Disease 5%

Vulnerabilities

Holy -15%
Mental -5%

Max Stats

Strength: 22
Intelligence: 13
Wisdom: 17
Dexterity: 16
Constitution: 22

*******************

Dwarves

Aghar

Classes: Monk, Ranger, Thief, or Warrior

Resistances

Poison 5%
Disease 5%
Drowning 5%
Weapon 10%

Vulnerabilities

Mental -5%
Magic -10%

Max Stats

Strength: 18
Intelligence: 14
Wisdom: 14
Dexterity: 20
Constitution: 16

Hylar

Resistances

Poison 5%
Disease 5%
Sound 5%

Vulnerabilities

Cold -5%
Drowning -5%

Skills: Berserk and Axe

Neidar

Resistances

Poison 5%
Disease 5%

Vulnerabilities

Cold -5%
Drowning -5%

Skills: Berserk and Axe

Theiwar

Resistances

Cold 5%
Poison 5%
Disease 5%
Sound 5%

Vulnerabilities

Drowning -5%
Light -5%

*******************

Elves

Silvanesti

Resistances

Mental 5%
Charm 5%

Vulnerabilities

Negative -5%

Skills: Bow

Qualinesti

Resistances

Mental 5%
Charm 5%

Vulnerabilities

Negative -5%

Skills: Bow

*******************

Hobgoblin

Resistances

Bash 5%
Poison 5%
Disease 5%

Vulnerabilities

Holy -5%
Mental -5%
Light -5%

Goblin

Resistances

Poison 5%
Disease 5%

Vulnerabilities

Holy -5%
Light -5%

Skills: Dagger and Sneak

*******************

Gnome

Resistsances

Mental 5%
Sound 5%

Vulnerabilities

Drowning -5%

*******************

Kender

Resistances

Charm 5%

Skills: Peek, Hide, Steal

Alone

I’m standing on the edge of the tracks
This time I’m not alone – in fact,
it feels crowded up here.
The subway platform of the doomed.

Every once in a while someone jumps, another person takes their place, but the train keeps gliding by
Only express trains now
No stopping at our station

Still, the platform seems to fill with more people.
Newcomers just step on the old ones,
ignoring feet, hands, heads, shoulders

They are throwing people on down –
not giving them the grace of action. The choice has been made.

I see people trying to turn around and get back off,
Too crowded. No way to push yourself
back through the mass.

I creep ever forward.
Jostled by those behind,
I won’t jump.
They’ll have to fucking make me.
I feel the hand press lightly on my shoulder – then more firmly.
Two and a half inches and I’m done –
We all are.

I feel another hand – this one on my arm
I glance to the right
A smile. But what smile?
One that fills the eyes.
One that’s kind, gentle, familiar
It could be my grandfather or a friend I’d forgotten

Instinctually, I lock arms.
I look to the left. I offer my own hand. My own smile.
I see the same look, my own acceptance mirrored.

I’m not alone.
We’re not alone.

Sometimes you just really need the reminder.

(5/14/17)

Episode 1: Less Rock Than a Crack House (Probably More Than Yanni)

Show Notes

Audrey’s Theme from Twin Peaks by Angelo Badalamenti
Catfish by Waxahatchee from American Weekend
There’s a Revolution by Got a Girl from I Love You but I Must Drive Off this Cliff Now
Somebody to Praise (Jerrerson Airplane + Fatboy Slim Mashup) by DJ Lobsterdust
Chelsea Hotel No. 2 by Mag Stoyva from Sincerely Yours, Leonard Cohen
I Shall Be Free Number 10 by Bob Dylan from Another Side of Bob Dylan
Chug-A-Lug-Chug-A-Lug by Roger Miller from his 20th Century Masters Album
(580) 603-0809
One More Time by Daft Punk from their album Discovery

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